재밌는 코딩 게임을 알아냈다
https://stanford.edu/~cpiech/karel/ide.html
Karel IDE
stanford.edu
스탠포드 대학에서 만들었다는데, 차근차근 풀 수 있게 돼있어서
코딩 모르는 사람도 배우면서 풀 수 있을 것 같다.
마지막 가면 코딩 배운 나도 어렵긴 한데,
그래도 재밌다.
앞부분은 그냥 퀴즈 풀듯이 하면 된다
Unit 3 Lesson 3
//change this program
//so that Karel moves
//three steps
function main(){
move();
move();
move();
}
Unit 3 Lesson 4
//change this program
//so that Karel moves
//to the top of the
//ledge
function main(){
turnLeft();
move();
turnLeft();
turnLeft();
turnLeft();
move();
}
Unit 3 Lesson 5
//change this program
//so that Karel puts
//a beeper on each
//corner of the first
//row
function main(){
putBeeper();
move();
putBeeper();
move();
putBeeper();
move();
putBeeper();
}
Unit 3 Lesson 6
//change this program
//so that Karel picks
//up all three beepers
function main() {
move();
pickBeeper();
pickBeeper();
pickBeeper();
move();
}
Unit 4 Lesson 2
// Teach karel to turnAround
// This function teaches Karel
// how to turn around.
function turnAround() {
// your code here
turnLeft();
turnLeft();
}
function main(){
move();
putBeeper();
turnAround();
move();
turnAround();
}
Unit 5 Lesson 1
//Make karel go outside and
//pick up the "newspaper"
function turnRight() {
turnLeft();
turnLeft();
turnLeft();
}
function turnUpend() {
turnLeft();
turnLeft();
}
function main(){
move();
putBeeper();
move();
turnRight();
move();
turnLeft();
move();
pickBeeper();
turnUpend();
move();
turnRight();
move();
turnLeft();
move();
move();
turnUpend();
}
Unit 6 Lesson 2
//Make karel place 50 beepers
function place50Beepers() {
repeat(50) {
// your code here
putBeeper();
}
}
function main() {
move();
place50Beepers();
move();
}
Unit 8 Lesson 2
//Change this program so that
//Karel moves forward until
//she encounters a wall no
//matter how big the world is.
function main() {
moveToWall();
}
function moveToWall(){
while(frontIsClear()) {
// you fill this in
move();
}
}
Unit 8 Lesson 3
//Karel tried to put a line
//of beepers but missed the
//first one. Help!
function main() {
putBeeperLine();
putBeeper();
}
function putBeeperLine(){
while(frontIsClear()) {
putBeeper();
move();
}
}
Unit 8 Lesson 5
//Make Karel fill the world
//with beepers
function main() {
//your code here
while (leftIsClear()) {
putBeeperLine();
resetPosition();
}
putBeeperLine();
}
function putBeeperLine(){
putBeeper();
while(frontIsClear()) {
move();
putBeeper();
}
}
function resetPosition() {
turnAround();
while (frontIsClear()) {
move();
}
turnRight();
move();
turnRight();
}
Unit 9 Lesson 2
//Karel must help rebuild
//broken columns. Make a
//column of beepers above
//each beeper you find on
//the first row
function main() {
while(frontIsClear()){
move();
if (beepersPresent()) {
turnLeft();
while (frontIsClear()) {
move();
putBeeper();
}
getBack();
}
}
}
function turnAround() {
turnLeft();
turnLeft();
}
function getBack() {
turnAround();
while (frontIsClear()) {
move();
}
turnLeft();
}
Unit 10, 11 에러 있음
Unit 12 Lesson 1
//Your final task is to teach
//Karel to find the midpoint
//of any world. You can assume
//that all worlds are square.
function main() {
markWalls();
putBeepersDown();
turnAround();
move();
putBeeper();
turnAround();
goToWall();
turnAround();
lastBeeperStanding();
}
//Karel moves to end walls, marking them with beepers
function markWalls() {
goToWall();
putBeeper();
turnAround();
goToWall();
putBeeper();
turnAround();
move();
}
function goToWall() {
while(frontIsClear()) {
move();
}
}
function putBeepersDown() {
while(noBeepersPresent()) {
move();
if (beepersPresent()) {
turnAround();
move();
putBeeper();
move();
}
}
}
function lastBeeperStanding() {
while (frontIsClear()) {
if (beepersPresent()) {
pickBeeper();
}
move();
}
pickBeeper();
}
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